So. The creation of each edit tool reference would be such a pain in the ass and so boring, that I decided to just put it here in text.
Transform tools are obvious (Translate\Rotate\Scale\Shrink+Flatten\Push+Pull). Just keep in mind that some of this tools won’t work with only single vertice selected (like Rotation, Push+Pull, etc).
Edge slide makes the selected vertices slide (surprise!). But only till they meet other vertices. Like you can shrink one face of cylinder but only till the edge of next face. Selecting more then 2 vertices can produce an interesting results.
# Noise — can’t get it. Needs further looking into. It has something to do with the texture (at least it doesn’t work until you apply it) but nevertheless that gave me nothing.
# Smooth Vertex — smooths the angle of vertice… but I can’t get the logic of it.
This block of tools is very interesting. The results are very different, depending on the «Select» mode you choose — Vertex\Edge\Face.
Extrude Region — if Vertex Select is active, you can extrude from 1 to many Vertices. If Edge is active, you can make a new face from edge you selected — looks a lot like a sheet of paper that appeared from the edge. And Face selection give you the tool to make a new forms from the selected faces. Basically you create a child object that has a form of the face it was created from.
# Extrude Individual — seems like it’s doing the same as ExtrudeRegion, even tho tooltip gives slightly different info.
Subdivide — divides selected edge into two equal edges. Handy.
# Loop Cut and Slide — creates a weird new mesh in some positions… don’t see logic.
Duplicate — creates the very same copy of vertice\face\edge.
Spin — funny tool. It makes a circled extrusion AROUND THE CURSOR (!). Playing with settings gives you the ability to make just the copies of selection in the shape of circle (without combining them), choose the angle (360 — full circle, 180 — half of circle, etc).
# to look further